/*
* Copyright (C) 2015 Nicolas Bonnefon and other contributors
*
* This file is part of glogg.
*
* glogg is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* glogg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with glogg. If not, see .
*/
#include
// This class is a counter that remembers the number of events occuring within one second
// it can be used for performance measurement (e.g. FPS)
class PerfCounter {
public:
PerfCounter() {}
// Count a new event, returns true if it has been counted.
// If the function returns false, it indicates the current second is elapsed
// and the user should read and reset the counter before re-adding the event.
bool addEvent() {
using namespace std::chrono;
if ( counter_ == 0 )
first_event_date_ = steady_clock::now();
if ( duration_cast(
steady_clock::now() - first_event_date_ ).count() < 1000000 ) {
++counter_;
return true;
}
else {
return false;
}
}
// Read and reset the counter. Returns the number of events that occured in the
// previous second.
uint32_t readAndReset() {
uint32_t value = counter_;
counter_ = 0;
return value;
}
private:
uint32_t counter_ = 0;
std::chrono::steady_clock::time_point first_event_date_;
};