Searched refs:BULLET_AREA_WIDTH (Results 1 – 2 of 2) sorted by relevance
1447 static const qreal BULLET_AREA_WIDTH = 11; in drawTextArea() local1473 BULLET_AREA_WIDTH, paintDeviceHeight, in drawTextArea()1477 qreal contentStartPosX = BULLET_AREA_WIDTH + SEPARATOR_WIDTH; in drawTextArea()1514 painter.drawLine( BULLET_AREA_WIDTH, 0, in drawTextArea()1515 BULLET_AREA_WIDTH, paintDeviceHeight - 1 ); in drawTextArea()1636 const qreal middleXLine = BULLET_AREA_WIDTH / 2; in drawTextArea()1646 QPointF(BULLET_AREA_WIDTH - 1, middleYLine), in drawTextArea()