Searched refs:interactive (Results 1 – 2 of 2) sorted by relevance
90 also guarantees a low latency to interactive and soft
1454 bool interactive, in bfq_update_bfqq_wr_on_rq_arrival() argument1460 if (interactive) { in bfq_update_bfqq_wr_on_rq_arrival()1497 if (interactive) { /* update wr coeff and duration */ in bfq_update_bfqq_wr_on_rq_arrival()1560 bool *interactive) in bfq_bfqq_handle_idle_busy_switch() argument1587 *interactive = !in_burst && idle_for_long_time; in bfq_bfqq_handle_idle_busy_switch()1591 bfqq->bic && (*interactive || soft_rt))); in bfq_bfqq_handle_idle_busy_switch()1648 *interactive, in bfq_bfqq_handle_idle_busy_switch()1686 bool interactive = false; in bfq_add_request() local1709 rq, &interactive); in bfq_add_request()1752 (old_wr_coeff == 1 || bfqq->wr_coeff == 1 || interactive)) in bfq_add_request()