Searched refs:magicNumber (Results 1 – 1 of 1) sorted by relevance
324 const U32 magicNumber = ZSTD_readLE32(src); in ZSTD_findDecompressedSize() local326 if ((magicNumber & 0xFFFFFFF0U) == ZSTD_MAGIC_SKIPPABLE_START) { in ZSTD_findDecompressedSize()1659 U32 magicNumber; in ZSTD_decompressMultiFrame() local1661 magicNumber = ZSTD_readLE32(src); in ZSTD_decompressMultiFrame()1662 if (magicNumber != ZSTD_MAGICNUMBER) { in ZSTD_decompressMultiFrame()1663 if ((magicNumber & 0xFFFFFFF0U) == ZSTD_MAGIC_SKIPPABLE_START) { in ZSTD_decompressMultiFrame()